Guide

App monetization strategies: costs, users and profit

Learn how app monetisation grows revenue, from ads to subscriptions and in app purchases.

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Written by Jotika Teli—Certified Public Accountant with 24 years of experience. Read Jotika's full bio

Published Monday 30 March 2026

Table of contents

Key takeaways

  • Choose your monetisation strategy based on your app type and audience, with freemium models working well for new apps since they maximise downloads while letting users experience value before paying, though conversion rates average just 2.18%.
  • Plan for significant user volume requirements to generate meaningful revenue, as most consumer apps need thousands of active users due to low per-user earnings from advertising ($1-5 per 1,000 impressions) and subscription conversion rates of 2-5%.
  • Focus on building a minimal viable product with only one or two essential features to control development costs, as changes become ten times more expensive with each development phase and complex apps can cost $120,000-300,000.
  • Prioritise user retention after launch since over 70% of users abandon apps after the first day, making it essential to monitor performance issues, enhance popular features, and remove or promote unused functionality.

What is app monetization?

App monetization describes how you generate revenue from your app. It includes the strategies and techniques you use to turn downloads or users into income.

Common monetization methods include:

  • in-app advertising: display ads to users and earn revenue per view or click
  • subscriptions: charge recurring fees for ongoing access to features or content
  • in-app purchases: sell virtual goods, premium features, or content upgrades
  • paid downloads: charge a one-time fee to download the app
  • freemium model: offer basic features free and charge for premium upgrades

Web apps are cheaper to produce. You can create a web app that does one thing really well for about $60K. Double that if you want it to do lots of things. And if you want it to live on mobile too, then you’re looking at over $200K.

Michael Yared, Echobind

Your monetization strategy affects everything from app design to marketing. Choosing the right approach early helps you build an app that supports your revenue goals from the start.

Why people like the app business

The app business model lets you build something once and sell it repeatedly. Once your app exists, adding each new customer costs very little, which means higher profit margins as you grow.

Apps automate everyday tasks, from checking weather to managing projects. The successful ones become reliable revenue streams.

Can you still make money from an app?

Yes, you can still make money from an app, but user expectations have shifted. Most consumers now expect useful apps at low prices, so volume matters more than ever.

Business-to-business (B2B) apps might charge hundreds per year, but most consumer apps can't demand that. The dominant products succeed by getting heaps of downloads and charging nominal fees.

The simplest path to profitability is building a large user base. How many users you need depends on what it costs to develop your app.

How to monetize an app: main strategies

Choosing the right monetization model depends on your app type, target audience, and business goals. Here are the main strategies to consider.

In-app advertising

In-app ads generate revenue by displaying advertisements to users within a massive market projected to reach $400 billion. You earn money based on impressions, clicks, or completed actions.

See how the app is bearing up to real-life use. Certain areas may be getting more traffic than you’d anticipated, which can slow down performance. Deal with those things. Take note of which features are popular and make those experiences as good as you can. If a feature’s going unused, decide if you’ll drop it or promote it more so users know it’s there.

Michael Yared, Echobind

  • Best for: free apps with high user volumes
  • Pros: low barrier to entry, no cost to users
  • Cons: can disrupt user experience, requires significant traffic to generate meaningful revenue

Subscription models

Subscriptions charge users a recurring fee (monthly or yearly) for continued access to your app or premium features.

  • Best for: apps that provide ongoing value, such as productivity tools, streaming services, or fitness apps
  • Pros: predictable recurring revenue, encourages long-term user relationships
  • Cons: requires continuous value delivery to prevent churn, as research shows nearly 30% of annual subscriptions are cancelled in the first month.

Freemium approach

Freemium apps offer core features for free while charging for premium upgrades, advanced features, or an ad-free experience.

  • Best for: apps where users need to experience value before paying
  • Pros: maximises downloads, lets users try before buying
  • Cons: conversion rates from free to paid can be low, with one study finding a median conversion rate of just 2.18% for freemium models compared to over 12% for hard paywalls.

Paid apps charge a one-time fee to download. Users pay upfront before accessing any features.

  • Best for: niche apps with clear, immediate value
  • Pros: revenue from every download, no ongoing monetization pressure
  • Cons: higher barrier to downloads, harder to compete with free alternatives

In-app purchases

In-app purchases let users buy virtual goods, extra content, or feature unlocks within the app.

  • Best for: gaming apps, content apps, or tools with expandable functionality
  • Pros: users pay for what they value most, can generate high revenue per user
  • Cons: requires careful balance to avoid feeling exploitative

Sponsorships and partnerships

Sponsorships involve partnering with brands to feature their content, products, or services within your app.

  • Best for: apps with engaged niche audiences
  • Pros: can be lucrative, less intrusive than traditional ads
  • Cons: requires audience scale and brand alignment

Choosing the right monetization strategy for your app

The best monetization strategy depends on your app type, target users, and business goals. Consider these factors when deciding.

Your app category matters when choosing a strategy:

  • utility and productivity apps: subscriptions or freemium models work well because users return regularly
  • gaming apps: in-app purchases and ads tend to perform best
  • content apps: subscriptions or paid downloads suit apps with exclusive, high-value content
  • social apps: advertising often works best given high usage frequency

Understanding your audience helps you choose the right approach:

  • price-sensitive users: freemium or ad-supported models lower barriers to entry
  • professional users: subscriptions or paid apps work when the app saves time or money
  • engaged communities: sponsorships can generate revenue without disrupting experience

You might also consider combining strategies:

Many successful apps use hybrid approaches to monetize, and recent data shows that 35% of apps now mix subscriptions with other purchase types like consumables. For example:

  • freemium with in-app purchases
  • free with ads, plus a paid ad-free option
  • subscription tiers with different feature levels

Start with one primary model, test results, and add complementary strategies as you learn what your users value.

Costs of developing an app

Michael Yared, Echobind:

Web apps are cheaper to produce. You can create a web app that does one thing really well for about $60,000. Double that if you want it to do lots of things. And if you want it to live on mobile too, then you're looking at over $200,000.

The cost to develop an app varies widely based on complexity and platform. Typical price points to keep in mind:

  • simple web app: around $60,000 for a focused, single-purpose tool
  • feature-rich web app: around $120,000 for apps that do multiple things well
  • mobile app: over $200,000 if you want your app on iOS and Android, with research showing that complex app development can cost between $120,000 and $300,000.

These figures can feel daunting, especially when you add marketing costs. But a well-defined product with a clear market can deliver strong returns. If you or your partners have coding skills, you can reduce costs by building the app yourself.

How many users do you need to make money from an app?

The number of users you need depends on how much it costs to develop your app, your monetization model, and revenue per user. Here's how to think about the maths.

Revenue benchmarks vary by model:

  • in-app advertising: expect $1 to $5 per 1,000 ad impressions (cost per thousand impressions, or CPM). A free app with 100,000 monthly active users might generate $100 to $500 per month from ads alone.
  • subscriptions: if 2% to 5% of users convert to paid subscribers at $5 per month, 10,000 users could generate $1,000 to $2,500 monthly.
  • in-app purchases: average revenue per user varies widely, from $0.50 to $5 or more for gaming apps.
  • paid downloads: every download generates revenue, but expect lower total downloads than free alternatives.

Here's a break-even calculation example:

If your app costs $60,000 to develop and you charge $3 per month with a 3% conversion rate:

10,000 free users = 300 paying subscribers

300 subscribers x $3 = $900 per month

Break-even timeline: approximately 67 months (over five years)

To break even in 12 months, you'd need roughly 55,000 free users or higher conversion rates.

Key takeaway: Most apps need thousands of users to generate meaningful revenue. Focus on user acquisition and retention alongside your monetization strategy.

The process of building an app

Building an app requires careful planning to control costs and avoid expanding beyond your original plan. A methodical approach helps you focus on what matters and prevents budget blowouts.

As Michael Yared, CEO of app-development company Echobind, explains: "Decide on one or two features that the app simply must have. Don't build more than that. You want to create the minimal viable product (MVP) at the lowest possible cost."

Here are the typical steps from idea to finished app:

  1. Discovery: Decide which features are essential and design user flows that make them easy to access. This is the most important step.
  2. Wireframes: Draw each page in basic black and white using blocks to show layout. Skip pictures and design elements for now.
  3. Prototypes: Turn wireframes into a clickable prototype. The app won't function yet, but you can navigate through it.
  4. Designs: Transform wireframes into fully designed pages. Define how each menu, button, and result page will look and behave.
  5. Development: Write the code that makes everything work. Now you're building the complete product.

Yared notes that changes get ten times harder and more costly with each successive step, so make most of your decisions during discovery.

Marketing your app

Marketing your app is essential for generating revenue, especially as the cost to acquire customers has surged by 222% in the last decade. You won't make money until users come onboard, no matter how good your product is.

Consider these marketing approaches:

Beta testing: Distribute a beta version to test audiences before launch. Their feedback improves the product, and testers often become paying users.

App store optimisation: Whether you list in app stores, create a product website, or both, make sure your pages are optimised. Clearly explain the problem your app solves and use relevant keywords in your descriptions.

After launch

Michael Yared, Echobind:

See how the app is bearing up to real-life use. Certain areas may be getting more traffic than you'd anticipated, which can slow down performance. Deal with those things. Take note of which features are popular and make those experiences as good as you can. If a feature's going unused, decide if you'll drop it or promote it more so users know it's there.

After launch, your focus shifts to retaining users and optimising your app. Getting first users is exciting, but keeping them is what generates sustainable revenue. This is a significant challenge when over 70% of users give up on an app after the first day.

Early adopters help you improve the product and attract more users. Monitor these areas:

  • performance issues: check if certain areas get more traffic than expected and slow things down. Fix these promptly.
  • popular features: note which features users love and make those experiences even better.
  • unused features: decide whether to drop underused features or promote them so users know they exist.

As Yared explains: "Those early adopters are a great stepping stone to a better product, more users, and improved profitability."

How Xero helps app developers manage their finances

Managing your app business financially gets complicated quickly. You're tracking what it costs to develop, monitoring subscription revenue, handling app store payouts, and forecasting cash flow, often across multiple income streams.

Stay on top of it all with Xero:

  • track development expenses: categorise costs by project phase to understand where your money goes
  • monitor recurring revenue: connect payment processors to see subscription income in real time
  • manage cash flow: use forecasting tools to plan for growth and avoid surprises
  • simplify tax time: keep organised records that make reporting straightforward

Whether you're building your first app or scaling an existing product, clear financial visibility helps you make better decisions.

Get one month free and see how Xero can simplify your app business finances.

FAQs on app monetization

Answers to common questions about making money from your app.

What is the meaning of app monetization?

App monetization refers to the strategies and techniques used to generate revenue from an app. Common methods include in-app advertising, subscriptions, in-app purchases, paid downloads, and sponsorships.

How much can you realistically earn from an app?

Earnings vary widely based on your app type, user base, and monetization model. Most apps need thousands of active users to generate meaningful revenue, though successful apps in the right niche can earn anywhere from a few hundred dollars to millions annually.

What's the best monetization strategy for a new app?

The freemium model often works well for new apps because it maximises downloads while letting users experience value before paying. Start with one primary strategy, measure results, and adjust based on user behaviour.

Do I need a large user base to make money from an app?

Not necessarily. B2B apps and niche products can generate significant revenue with smaller, highly engaged audiences. However, consumer apps using advertising typically need tens of thousands of users to earn meaningful income.

How long does it take to start earning money from an app?

Timeline depends on your monetization model and marketing efforts. Paid apps generate revenue immediately, while freemium and ad-supported models may take months to build sufficient user volume. Most apps take six to 18 months to reach profitability.

Disclaimer

Xero does not provide accounting, tax, business or legal advice. This guide has been provided for information purposes only. You should consult your own professional advisors for advice directly relating to your business or before taking action in relation to any of the content provided.

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